Unity or Unreal?
Unity usually suits mobile, 2D, casual and AR/VR projects; Unreal suits high-fidelity 3D for PC and console. We recommend based on your game and platforms.
Service
2D and 3D game development for mobile, web, desktop, prototypes, and production-ready releases.
Vaqnova develops 2D and 3D games and gamified experiences for mobile, web and desktop, using engines such as Unity and Unreal. Projects range from casual and hyper-casual games to advergames, educational games and gamified features inside business apps.
We focus on fun first: validating the core gameplay with a playable prototype before full production, then building art, systems, UI, audio and analytics, and optimising performance for the devices your players actually use.
Game Concept
Shape the core idea into clear mechanics, player goals, progression, and platform requirements.
Game Development delivery in this phase is anchored around game loop, player goals, platform scope.
2D and 3D game development for mobile, web, desktop, prototypes, and production-ready releases.
We design and build 2D and 3D games with engaging gameplay loops, polished UI, optimized performance, multiplayer-ready architecture, analytics, and release support across mobile, web, and desktop platforms.
We start with the concept, target players and platforms, then build a playable prototype of the core mechanic to test with real players. Once the fun is proven, we plan production in milestones.
Production covers gameplay systems, art pipeline, UI, audio and integration of analytics and monetisation. We handle QA across devices, store or web release, and post-launch updates.
Typical timeline: 4 to 16 weeks from prototype to production build.
Unity usually suits mobile, 2D, casual and AR/VR projects; Unreal suits high-fidelity 3D for PC and console. We recommend based on your game and platforms.
Yes. We handle 2D and 3D art, UI, animation and audio, or work with your existing art team and style guide.
Yes, including matchmaking, leaderboards and backend services. Multiplayer adds server and testing work, which we scope clearly.
Yes. We prepare builds and store listings, integrate analytics and monetisation, and support soft launches and updates.
Yes. We design and build points, levels, challenges, streaks and rewards that encourage valuable customer behaviour.
Expert guides from our blog cluster on game development.




